package rctgl.park;

public class RCTGLTextures
{
	public static final int GROUND_TEXTURE_BASE = 0;
	
	public static final int WATER_SURFACE = GROUND_TEXTURE_BASE + 1;
	public static final int GRASS_SURFACE = GROUND_TEXTURE_BASE + 2;
	
	public static final int DIRT_SURFACE = GROUND_TEXTURE_BASE + 3;
	public static final int ROCK_SURFACE = GROUND_TEXTURE_BASE + 4;
	public static final int MARTIAN_SURFACE = GROUND_TEXTURE_BASE + 5;
	public static final int CHECKERBOARD_SURFACE = GROUND_TEXTURE_BASE + 6;
	public static final int JUNGLE_SURFACE = GROUND_TEXTURE_BASE + 7;
	public static final int ROOFING_SURFACE = GROUND_TEXTURE_BASE + 8;
	public static final int SNOW_SURFACE = GROUND_TEXTURE_BASE + 9;
	public static final int LOG_ROOF_SURFACE = GROUND_TEXTURE_BASE + 10;
	public static final int IRON_ROOF_SURFACE = GROUND_TEXTURE_BASE + 11;
	public static final int GREY_ROOF_SURFACE = GROUND_TEXTURE_BASE + 12;
	public static final int RED_GRID_SURFACE = GROUND_TEXTURE_BASE + 13;
	public static final int YELLOW_GRID_SURFACE = GROUND_TEXTURE_BASE + 14;
	public static final int PURPLE_GRID_SURFACE = GROUND_TEXTURE_BASE + 15;
	public static final int GREEN_GRID_SURFACE = GROUND_TEXTURE_BASE + 16;
	public static final int SAND_SURFACE = GROUND_TEXTURE_BASE + 17;
	
	public static final int PATH_COMBINATIONS = 25;
	public static final int PATH_TEXTURE_BASE = SAND_SURFACE + 1;
	public static final int BLACK_DIRT_PATH = PATH_TEXTURE_BASE + 0*PATH_COMBINATIONS;
	public static final int BROWN_TARMAC_PATH = PATH_TEXTURE_BASE + 1*PATH_COMBINATIONS;
	public static final int CRAZY_TILE_PATH = PATH_TEXTURE_BASE + 2*PATH_COMBINATIONS;
	public static final int DIRT_PATH = PATH_TEXTURE_BASE + 3*PATH_COMBINATIONS;
	public static final int GREEN_TARMAC_PATH = PATH_TEXTURE_BASE + 4*PATH_COMBINATIONS;
	public static final int GREEN_TILE_PATH = PATH_TEXTURE_BASE + 5*PATH_COMBINATIONS;
	public static final int GREY_TARMAC_PATH = PATH_TEXTURE_BASE + 6*PATH_COMBINATIONS;
	public static final int GREY_TILE_PATH = PATH_TEXTURE_BASE + 7*PATH_COMBINATIONS;
	public static final int RED_TARMAC_PATH = PATH_TEXTURE_BASE + 8*PATH_COMBINATIONS;
	public static final int RED_TILE_PATH = PATH_TEXTURE_BASE + 9*PATH_COMBINATIONS;
	public static final int TILE_PATH = PATH_TEXTURE_BASE + 10*PATH_COMBINATIONS;
	
	public static final int QUEUE_COMBINATIONS = 5;
	public static final int QUEUE_TEXTURE_BASE = TILE_PATH + PATH_COMBINATIONS;
	public static final int RED_QUEUE = QUEUE_TEXTURE_BASE + 0*QUEUE_COMBINATIONS;
	public static final int BLUE_QUEUE = QUEUE_TEXTURE_BASE + 1*QUEUE_COMBINATIONS;
	public static final int YELLOW_QUEUE = QUEUE_TEXTURE_BASE + 2*QUEUE_COMBINATIONS;
	public static final int GREEN_QUEUE = QUEUE_TEXTURE_BASE + 3*QUEUE_COMBINATIONS;
	
	public static final int EDGE_TEXTURE_BASE = GREEN_QUEUE + 1;
	public static final int ROCK_EDGE = EDGE_TEXTURE_BASE;
	public static final int BRICK_EDGE = EDGE_TEXTURE_BASE + 1;
	public static final int IRON_EDGE = EDGE_TEXTURE_BASE + 2;
	public static final int WOOD_EDGE = EDGE_TEXTURE_BASE + 3;
	public static final int GREY_WALL_EDGE = EDGE_TEXTURE_BASE + 4;
	public static final int YELLOW_WALL_EDGE = EDGE_TEXTURE_BASE + 5;	
	public static final int BLACK_WALL_EDGE = EDGE_TEXTURE_BASE + 6;
	public static final int RED_WALL_EDGE = EDGE_TEXTURE_BASE + 7;
	public static final int ICE_EDGE = EDGE_TEXTURE_BASE + 8;
	public static final int PURPLE_WALL_EDGE = EDGE_TEXTURE_BASE + 9;
	public static final int GREEN_WALL_EDGE = EDGE_TEXTURE_BASE + 10;
	public static final int BROWN_STONE_EDGE = EDGE_TEXTURE_BASE + 11;
	public static final int GREY_STONE_EDGE = EDGE_TEXTURE_BASE + 12;
	public static final int SKYSCRAPER_A_EDGE = EDGE_TEXTURE_BASE + 13;
	public static final int SKYSCRAPER_B_EDGE = EDGE_TEXTURE_BASE + 14;
	
	
	
	
	
	
	
	
	
	
	
	
	
	

}
